Runescape Fremennik Trials
The complexity of the quest: Easy
Requirements:
- 40 Woodcutting level
- 40 levels Crafting
- 25 Fletching level
Necessary things: 5,250 gp, 1 Beer from the bar Fremennik,
Tinderbox, woodcutting axe, cabbage (not from Draynor manor),
potato, onion (all three types of vegetables you can get
during quest), Knife, 1 Raw shark, Teleport runes to Camelot
Award:
- 3 quest points
- 2813 experience on: strength, attack, defence, hitpoints,
crafting, agility, thieving, fletching, woodcutting, and
fishing
- Ability to talk and bargain with the Fremennik villagers
and steal from stalls at the market
- Teleport to Rellekka at Enchanted lyre
- Access to the islands of Miscellania, Etceteria, Lunar and
Waterbirth
Start Quest: The Great Hall, Relleka
Map:

Talk to Brundt in the main building Rellekki (Great Hall).
Ask him as recorded in the clan Fremennik. He will say that
you need to collect the most votes (7) of 12 council members.
(Location of all seven council members indicated on the map)

Manni the Reveller
Talk to Manni in the bar, he agree to give you my voice if
you can win in the competition for drinking.

Take the keg and the beer off the table in the bar and throw
him a challenge. You lose. Go to Seer's Village with 250 gp
in inventare and talk to the seller of the poison just east
of Camelot (with him to talk long and boring).

He tells you about your product - low alcohol beer - buy it
from him. Go back to Rellekku and the bridge (next to the
lvl 64 Wolf) you will find Council workman.

Talk to him and use him the usual beer (the bar in Rellekke).
He will give you a Strange object. The bar Rellekki without
going into the walk along the east wall until you reach the
pipe (pipe).

Use Strange object on tinderbox. We obtain lit bomb. Use it
on the tube.
Now run back to the bar and use your low alcohol keg on
ordinary keg. Now again challenge the Manni and you win!
Swensen the Navigator
Now go to Swensen'y (see map).
He will give you my voice if you can pass it a maze. Climb
down the stairs and you find yourself in a room with four
portals in each direction. The order of selection portals in
each room: South - West - East - North - South - East -
North (on behalf of SWENSEN - South, West, East, North,
South, East, North). After passing through the maze and
climb the stairs again, talk to Swensen'om.
Sigli the Huntsman
Now talk to Sigli (see map).

In his voice you must win Draugen'a (lvl 69). Accept his
challenge and you get Hunter's talisman. Go to just south of
the village. Click mascot to start looking Draugen'a. Should
be given the directions, until it will not attack you.
After killing him, return to the village and give the
talisman Sigli.
Olaf the Bard
Now go to Olaf'u (see map). Talk to him 2 times. He wants to
be you were on the scene. To do this you need to own a lyre.
At the exit of the village, turn east and walk until you see
the Swaying tree (tree icon on minimape).

Cut off a branch (can be multiple), use the knife at her.
In the south-east of the tree you will find the troll Lalli,
who must ask about the other person. Go back to the village,
take the pet rock in Askeladden'a (south of the point of
beginning the quest) and go to the garden gate. Assemble
there onion, potato and cabbage.
Back to Lalli - ask them to make soup from stones.

Use in stew: rock, onion potato and cabbage. Talk to the
troll and he will give you the golden fleece (Golden Fleece).
Now we spryasti from the string to the lyre - the nearest
spinning wheel is in Seers village. The resulting golden
string, use a lyre.
Now, take the raw shark, and come to Fossegrimen: on the
road to the village of Seers, take the west immediately
after the second bridge and walk along the shore until you
see a strange altar.

(Preferably remember the place as the future place charging
your lire)
Use the shark on the altar and Fossegrimen appears to
recharge your lyre. Now return to the village and enter the
door on the east wall of the main building (next to Olaf'om).
Following the presentation on stage you will get one more
vote.
Sigmund the Merchant
Now talk to Sigmund'om in the market square. He asks him to
find a rare flower. This is necessary to run.
Go a little north-west of the large pier and talk to the
Sailor - he needs a romantic ballad.
Go to Olafu and ask them to write you a ballad - it will ask
for a sturdy boots.
In a clothing store you will find Yrsa, talk to her and
return to the main building.
Speak there with Brundt'om and go to Sigli, who will need
special bowstring.
Now go to the store helmets and talk to Skulgrimen'om - for
special bowstring it would require a rare fish.
Go up to a small pier and talk to Fisherman'om - he needs a
map of Swensen'a.
After the conversation CO Swensen'om go to Seer'u. He asks
for a bodyguard.
Again, go to the store helmets, but this time you need
Thorvald. After talking to him go to Manni - he needs a
cocktail. Now go to the Thora and immediately from her go to
Askeladden'u. Pay him 5000 gp.
Now that the paper in your hands, go back to all those
people in the following order: Thora, Manni, Thorvald, Seer,
Swensen, Fisherman, Skulgrimen, Sigli, Brundt, Yrsa, Olaf,
Sailor, and finally to Sigmund'u.
Another voice in your pocket.
Thorvald the Warrior
Now remove all weapons and armor, put in the bank and talk
to the store Thorvald'om helmets. In his voice you have to
beat him 4 times a soldier in the battle to the death,
without weapons and armor.
In the first three battles use the food and prayer (if any).
In the fourth battle let Koscheyu win and you teleported to
the top. Another voice of yours.
Peer the Seer

Talk to Peer (see map). It will be necessary to go through
his house (without arms and armor).
To open the door to his house, you need to find the right
combination of four letters. Possible solutions: Wind, Fire,
Mind, Mage, Tree, Life, or Time. Once inside, climb up
Search the best in the room and collect the necessary
materials to solve the riddle - the red disk, the wooden
disk (eyes stuffed on the wall), red herring, bucket, jug.
Prepare a herring on a plate to get the sticky red goop.
Ispolziyte it on wooden disk. Go down and use the disks on
the mural on the wall. Thrown out vase lid.
Now you need to dial the correct Number of water using a
bucket and jug:
Use a bucket on the tap (tap is located above the drain)
Use a bucket on jug
Vyleyte water from a jug in the drain
Use a bucket on jug - you now have an empty bucket and
filled with 2 / 3 jug
Use a bucket on the tap
Use the full bucket to the full 2 / 3 full jug to get 4 / 5
bucket.
Now ispolzute filled 4 / 5 bucket on the scales over the
trunk to open it. You will receive vazu.Ispolzuyte it on tap
and close, using her vase lid. "Hole, use a vase on the
frozen table. This will give frozen key. Use it on the stove
and the ice melts. Now open with this key at the bottom of
the door.
Hooray, another voice received! Having collected all 7 votes,
go back to Brundt'u and receive your reward!
Congratulations, quest passed!

Note: After the quest, talk to Olaf'om and he will tell you
that you can recharge your lyre at the altar:
raw shark will charge 2
raw sea turtle will charge 3
raw manta ray will charge 4
If you fit Ring of Charos (a), raw bass to give the same two-charge
