Runescape Fremennik Trials

The complexity of the quest: Easy

Requirements:
- 40 Woodcutting level
- 40 levels Crafting
- 25 Fletching level

Necessary things: 5,250 gp, 1 Beer from the bar Fremennik, Tinderbox, woodcutting axe, cabbage (not from Draynor manor), potato, onion (all three types of vegetables you can get during quest), Knife, 1 Raw shark, Teleport runes to Camelot

Award:
- 3 quest points
- 2813 experience on: strength, attack, defence, hitpoints, crafting, agility, thieving, fletching, woodcutting, and fishing
- Ability to talk and bargain with the Fremennik villagers and steal from stalls at the market
- Teleport to Rellekka at Enchanted lyre
- Access to the islands of Miscellania, Etceteria, Lunar and Waterbirth

Start Quest: The Great Hall, Relleka

Map:

Talk to Brundt in the main building Rellekki (Great Hall). Ask him as recorded in the clan Fremennik. He will say that you need to collect the most votes (7) of 12 council members. (Location of all seven council members indicated on the map)


Manni the Reveller

Talk to Manni in the bar, he agree to give you my voice if you can win in the competition for drinking.


Take the keg and the beer off the table in the bar and throw him a challenge. You lose. Go to Seer's Village with 250 gp in inventare and talk to the seller of the poison just east of Camelot (with him to talk long and boring).


He tells you about your product - low alcohol beer - buy it from him. Go back to Rellekku and the bridge (next to the lvl 64 Wolf) you will find Council workman.


Talk to him and use him the usual beer (the bar in Rellekke). He will give you a Strange object. The bar Rellekki without going into the walk along the east wall until you reach the pipe (pipe).


Use Strange object on tinderbox. We obtain lit bomb. Use it on the tube.

Now run back to the bar and use your low alcohol keg on ordinary keg. Now again challenge the Manni and you win!

Swensen the Navigator

Now go to Swensen'y (see map).
He will give you my voice if you can pass it a maze. Climb down the stairs and you find yourself in a room with four portals in each direction. The order of selection portals in each room: South - West - East - North - South - East - North (on behalf of SWENSEN - South, West, East, North, South, East, North). After passing through the maze and climb the stairs again, talk to Swensen'om.

Sigli the Huntsman

Now talk to Sigli (see map).


In his voice you must win Draugen'a (lvl 69). Accept his challenge and you get Hunter's talisman. Go to just south of the village. Click mascot to start looking Draugen'a. Should be given the directions, until it will not attack you.

After killing him, return to the village and give the talisman Sigli.

Olaf the Bard

Now go to Olaf'u (see map). Talk to him 2 times. He wants to be you were on the scene. To do this you need to own a lyre. At the exit of the village, turn east and walk until you see the Swaying tree (tree icon on minimape).


Cut off a branch (can be multiple), use the knife at her.

In the south-east of the tree you will find the troll Lalli, who must ask about the other person. Go back to the village, take the pet rock in Askeladden'a (south of the point of beginning the quest) and go to the garden gate. Assemble there onion, potato and cabbage.
Back to Lalli - ask them to make soup from stones.


Use in stew: rock, onion potato and cabbage. Talk to the troll and he will give you the golden fleece (Golden Fleece). Now we spryasti from the string to the lyre - the nearest spinning wheel is in Seers village. The resulting golden string, use a lyre.

Now, take the raw shark, and come to Fossegrimen: on the road to the village of Seers, take the west immediately after the second bridge and walk along the shore until you see a strange altar.


(Preferably remember the place as the future place charging your lire)

Use the shark on the altar and Fossegrimen appears to recharge your lyre. Now return to the village and enter the door on the east wall of the main building (next to Olaf'om). Following the presentation on stage you will get one more vote.

Sigmund the Merchant

Now talk to Sigmund'om in the market square. He asks him to find a rare flower. This is necessary to run.
Go a little north-west of the large pier and talk to the Sailor - he needs a romantic ballad.
Go to Olafu and ask them to write you a ballad - it will ask for a sturdy boots.
In a clothing store you will find Yrsa, talk to her and return to the main building.
Speak there with Brundt'om and go to Sigli, who will need special bowstring.
Now go to the store helmets and talk to Skulgrimen'om - for special bowstring it would require a rare fish.
Go up to a small pier and talk to Fisherman'om - he needs a map of Swensen'a.
After the conversation CO Swensen'om go to Seer'u. He asks for a bodyguard.
Again, go to the store helmets, but this time you need Thorvald. After talking to him go to Manni - he needs a cocktail. Now go to the Thora and immediately from her go to Askeladden'u. Pay him 5000 gp.
Now that the paper in your hands, go back to all those people in the following order: Thora, Manni, Thorvald, Seer, Swensen, Fisherman, Skulgrimen, Sigli, Brundt, Yrsa, Olaf, Sailor, and finally to Sigmund'u.
Another voice in your pocket.

Thorvald the Warrior

Now remove all weapons and armor, put in the bank and talk to the store Thorvald'om helmets. In his voice you have to beat him 4 times a soldier in the battle to the death, without weapons and armor.
In the first three battles use the food and prayer (if any).

In the fourth battle let Koscheyu win and you teleported to the top. Another voice of yours.

Peer the Seer


Talk to Peer (see map). It will be necessary to go through his house (without arms and armor).

To open the door to his house, you need to find the right combination of four letters. Possible solutions: Wind, Fire, Mind, Mage, Tree, Life, or Time. Once inside, climb up

Search the best in the room and collect the necessary materials to solve the riddle - the red disk, the wooden disk (eyes stuffed on the wall), red herring, bucket, jug. Prepare a herring on a plate to get the sticky red goop. Ispolziyte it on wooden disk. Go down and use the disks on the mural on the wall. Thrown out vase lid.
Now you need to dial the correct Number of water using a bucket and jug:

Use a bucket on the tap (tap is located above the drain)
Use a bucket on jug
Vyleyte water from a jug in the drain
Use a bucket on jug - you now have an empty bucket and filled with 2 / 3 jug
Use a bucket on the tap
Use the full bucket to the full 2 / 3 full jug to get 4 / 5 bucket.

Now ispolzute filled 4 / 5 bucket on the scales over the trunk to open it. You will receive vazu.Ispolzuyte it on tap and close, using her vase lid. "Hole, use a vase on the frozen table. This will give frozen key. Use it on the stove and the ice melts. Now open with this key at the bottom of the door.

Hooray, another voice received! Having collected all 7 votes, go back to Brundt'u and receive your reward!
Congratulations, quest passed!


Note: After the quest, talk to Olaf'om and he will tell you that you can recharge your lyre at the altar:
raw shark will charge 2
raw sea turtle will charge 3
raw manta ray will charge 4
If you fit Ring of Charos (a), raw bass to give the same two-charge

fremennik trials, zybek, rune hq, rs, skills, agility, help, 2011, runescape2, ruenscape3, quest guides, guide, bot, auto, riddle, tip it, youtube, wikipedia, wiki, helms ,peer the seer, runescape wiki