Runescape Defender Of Varrock
p2p quest
* Length: Medium
* Difficulty: Medium
* Required: Quests: Shield of Arrav, The Knight's Sword,
Romeo and Juliet, Demon Slayer, Temple of Ikov, The Family
Crest, What Lies Below, Garden of Tranquillity; talk to the
NPC at the Museum on the 2 floor, that he give Kudos for
Quest Shield of Arrav
Skills: 51 Agility, 51 Hunter, 54 Smithing, 59 Mining
things: a shovel, pick, light, everything you need for a
fight with several level 85 Zombies (single-battalion)
* Recommended: redberry pie, teleporters (Varrok, Graveyard
of Shadows, Ice mountain, south of Port Sarim'a), reductants
run, the determinants of coordinates (chart, sextant, watch
- but they say you can do without that). For fights with
zombies: weapons, armor with good protection against Ranjit,
food, salve amulet (e). Also all necessary to the case of a
meeting with revenantami: part of the quest takes place in
Wilde, in the area where the permitted teleport (forinthry
bracelet protects against telebloka). For those who like
reading, you can read the legend of Arrave this background
quest.
* Award: many experiments in different skills, see here.
* Beginning the quest: talk to the captain of Rovinj in the
north-eastern tower of the castle Varrok, 3rd floor.
Part 1: Following zombinoy Army
Captain Rovin received a report from a scout Hartvina that
Vilde in the Graveyard of Shadows going zombie army. Agree
to help, Hartvin machine starts to follow you. Animal with a
reason not to take. Come to the bank, get dressed for Vildo
and fights with zombies ranzherami. In the inventory we need
3 empty seats. Teleported to the Cemetery of Shadows (easiest
game necklace to the Bounty Hunter, and thence to the east,
you can also ancient spells). No army in the cemetery is not
visible, the usual local zombies. Enter through the fence
and talk to Hartvinom. See the scene as Hartvin reveals
traces on the ground. The army was off somewhere, it is our
task to track down. This is done exactly as the hunt for
trackinge: where traces of torn examines the bushes, stones,
mushrooms, etc., until suddenly not there the next portion
of the traces. I can not imagine how you can control the
army, which runs like a herd of drunken rabbits ... traces
literally tied macrame! The general direction should be
drawn on tip.it. Unfortunately, one can not "leap" over the
section of track where the tracks are not, so the scheme
does not help: we'll unravel the macrame tediously by hand.
At some point, except for portions of the traces is the key.
It is said to different players, it is in different places.

Sooner or later, traces of lead in the Temple of Chaos.
Merchant cloaks saw there left a zombie army. Over the altar
is the hatch, enter into it, the key for this disappears. Is
run a little down the corridor, ignoring the armoured
zombies lvl 85 (you can turn Protect ranzhet, they rush axes).
On the right we see Tipo fence, looks for her:

It starts with a movie about madzharratskogo Zemuregala
Necromancer and his minions. (Madzharraty - these are
semidivine beings from another world, they include Zamorak,
Enakra, Lucien, and others) Zemuregal talks with his
generals, gargoyles (ie, gargoyles sure:). Gargoyles offers
to join forces with Lucien (see Temple of Ikov), but
Zemuregal believes that they have, and so a good army, and
that Lucien just call me - then he usurps the command. It
also discusses system security staff of the Danjon: doors
protected spetstumanom and can pass only those who have this
fog soaked. Cause Arrava: an ancient hero Varroka, which
Zemuregal once killed and then resurrected in the form of an
obedient zombie. Arran has to command troops.
After the film show go down the hall, we see the door and
the bottles on the floor. Kill zombies, after the death of
the bone twists red mist - it is we want, to open the door.
Yuzaem bottle on the mist:

He filled three bottles are at the door and watch the new
movie - about Arrava. It turns Arran is not entirely
dominated Zemuregalu, he tries to free his mind from
captivity, but there is not very. But he may be experiencing
as the horrific atrocities being committed on the orders of
Zemuregala. When dialogue ends, the bottles are empty. Go
down the hall, a new door, repeat the operation for the
collection of fog, enter and see the new "balcony" from
which you can spy. The attack on Varrok scheduled as soon as
possible in order to win Shield Arrava, so long wanted to
have Zemuregalu. (Damn, just something and I had to bribe
the maid in the museum! "Well at kraynyak hire pros in the
Rogue's den. Vsetki blunt these badguys:). After the movie
gives Hartvin teletab in Varrok, should immediately alert
the captain of Rovinj.
Part 2: We have a cool artifact that's just how it is
included?
Yuzaem pill. Raportuem captain and discuss with him how to
read Arrava shield could be used to protect Varroka. So far,
he showed no special features, the shield as a shield.
However, the captain-weave took him from the museum in the
castle. We decided to consult with the preeminent expert on
all kinds of forged subjects: the last remaining imkando-dwarves
Turgay, who lives on the headland to the south of Port
Sarim. In the end, he smiting the Cape, you do not dog
pokakala!
Before going to Turgay, go to the bank, skinte Chauci and
other military equipment: fights until. Take: teleport
closer to the Ice Mountain (glorik for example), picks and
shovels, lamp, redberry pie, sextant + chart + watch (and
may not necessarily do not know - but there will be the
coordinates). Alternatively, you can take the animal
reconstructing race. Until the place is within walking
distance of Pallu or Draynora, you can use the ring AIQ (it
is close).

Turgay not know how the shield Arrava, but advised to visit
Camdozaal: a place where once was the Holy Forge imkando-dwarves
(Sacred Forge). The local foundry served them something like
the Internet: putting back blyurit, they saw the flames "all
sorts of useful information". Once imkando lived in an
underground city under the Ice Mountain, but they were
attacked by barbarians, and during the battle there was a
collapse. Almost all imkando died, the city was destroyed
and littered with Forge. Turgay gives its coordinates.
Slaziyte in Danjon close to the hill and otkolupayte piece
blyurita.
Now go to the mountain of ice, we climb to the summit to
where Oracle and dig a little to the east of the White Tree.
After that, the formed hole yuzaem pick.

Going to her knees through a tunnel, get into the Holy Forge.
We see there is a blind Ramarno, talking with him. If you
krasnoyagodny pie Ramarno give 1k smiting expo - optional,
but nice:). Georgia blyurit the smithy, talking with Ramarno,
watch movies. Other friends tell about nepisi Shield Arrava
(Tipo our imagination gives information familiar face). In
ancient times Varrok saved from the onslaught of zombies are
not very Arran. Arran threw Shield in the city and raised
the grandson of the founder Varroka, just him and managed to
turn his magical powers. Only a blood relative of the
founder Varroka capable of it. Here the narrative breaks
Zemuregal roughly: "What, spying the small adventurer?
Meanwhile, my zombie already storming Varroksky palace!"
Part 3: Genealogical researches under fire
Teleeed in Varrok, the palace did not run! - First we go to
the bank. Dress to survive a zombie attack. As investors
leave 2 empty seats. You can take the animal. Now run to the
palace. Zemmi was right: the castle is literally full of
zombies. Its way into the tower to Rovinj, raportuem. Rovin
gives us a shield Arrava and advised to apply to Reld to the
library to learn about the founder. Makes its way to Reld,
he said. Who founded Varrok unknown, but it is known that
one of the eight elders of the first settlers. List by Reld
was on the table (as on time;) - but all the zombies
poraskidali ...

Click on a pair of scrolls near the table (№ 1 in the
picture), there are listed elders. Then read the census: a
list of the current population Varroka, big book at the wall
(№ 2). The idea is necessary to find there the same name,
but it seems they are always the same, so here's a list of
necessary nepisey:
Roald Remanis, King Varroka
Aeonisig Raispher, King's advisor
Sir Prysin, the first floor of the castle, south-west turret
Haig Halen, curator of the Museum
Horvik Ravitz, blacksmith
Romeo Gontamue, tusuetsya in the center of the fountain
Draul Leptoc, father of Juliet
We speak to each of them, they try on board - nothing
happens. But one of them (its for each player) said that he
was not really a blood descendant of the elders: his
grandfather was an adopted son. But on the other hand, this
kinswoman was married in the house Fitzharmon. In turns out
that the only census'u Fitsgarmon - Dimintheis, which
communicated to the quest Family crest, beyond the fence in
the east Varroka, next to Fancy dress shop.

We speak to him, vlyuchaetsya next movie (quest
kinorekordsmen)! Diminteys magic power of the Shield wins
zombakov, Zemuregal deleted, promising estessno "More to
come". We go up the tower to Rovinj for Revard. Voila, the
quest is passed!

After the quest: If you talk to peasants in the museum on
the second floor, he will give 5 Kudos and lamp 1000 exp.
Threat: It is the continuation of this story: Arrava not
going to throw in such a pitiful condition, and Zemuregal
promised to return. Captain Rovin hints that will soon be
another quest.