Runescape Defender Of Varrock   

p2p quest

* Length: Medium
* Difficulty: Medium
* Required: Quests: Shield of Arrav, The Knight's Sword, Romeo and Juliet, Demon Slayer, Temple of Ikov, The Family Crest, What Lies Below, Garden of Tranquillity; talk to the NPC at the Museum on the 2 floor, that he give Kudos for Quest Shield of Arrav
Skills: 51 Agility, 51 Hunter, 54 Smithing, 59 Mining
things: a shovel, pick, light, everything you need for a fight with several level 85 Zombies (single-battalion)
* Recommended: redberry pie, teleporters (Varrok, Graveyard of Shadows, Ice mountain, south of Port Sarim'a), reductants run, the determinants of coordinates (chart, sextant, watch - but they say you can do without that). For fights with zombies: weapons, armor with good protection against Ranjit, food, salve amulet (e). Also all necessary to the case of a meeting with revenantami: part of the quest takes place in Wilde, in the area where the permitted teleport (forinthry bracelet protects against telebloka). For those who like reading, you can read the legend of Arrave this background quest.


* Award: many experiments in different skills, see here.
* Beginning the quest: talk to the captain of Rovinj in the north-eastern tower of the castle Varrok, 3rd floor.

Part 1: Following zombinoy Army

Captain Rovin received a report from a scout Hartvina that Vilde in the Graveyard of Shadows going zombie army. Agree to help, Hartvin machine starts to follow you. Animal with a reason not to take. Come to the bank, get dressed for Vildo and fights with zombies ranzherami. In the inventory we need 3 empty seats. Teleported to the Cemetery of Shadows (easiest game necklace to the Bounty Hunter, and thence to the east, you can also ancient spells). No army in the cemetery is not visible, the usual local zombies. Enter through the fence and talk to Hartvinom. See the scene as Hartvin reveals traces on the ground. The army was off somewhere, it is our task to track down. This is done exactly as the hunt for trackinge: where traces of torn examines the bushes, stones, mushrooms, etc., until suddenly not there the next portion of the traces. I can not imagine how you can control the army, which runs like a herd of drunken rabbits ... traces literally tied macrame! The general direction should be drawn on tip.it. Unfortunately, one can not "leap" over the section of track where the tracks are not, so the scheme does not help: we'll unravel the macrame tediously by hand. At some point, except for portions of the traces is the key. It is said to different players, it is in different places.



Sooner or later, traces of lead in the Temple of Chaos. Merchant cloaks saw there left a zombie army. Over the altar is the hatch, enter into it, the key for this disappears. Is run a little down the corridor, ignoring the armoured zombies lvl 85 (you can turn Protect ranzhet, they rush axes). On the right we see Tipo fence, looks for her:



It starts with a movie about madzharratskogo Zemuregala Necromancer and his minions. (Madzharraty - these are semidivine beings from another world, they include Zamorak, Enakra, Lucien, and others) Zemuregal talks with his generals, gargoyles (ie, gargoyles sure:). Gargoyles offers to join forces with Lucien (see Temple of Ikov), but Zemuregal believes that they have, and so a good army, and that Lucien just call me - then he usurps the command. It also discusses system security staff of the Danjon: doors protected spetstumanom and can pass only those who have this fog soaked. Cause Arrava: an ancient hero Varroka, which Zemuregal once killed and then resurrected in the form of an obedient zombie. Arran has to command troops.

After the film show go down the hall, we see the door and the bottles on the floor. Kill zombies, after the death of the bone twists red mist - it is we want, to open the door. Yuzaem bottle on the mist:



He filled three bottles are at the door and watch the new movie - about Arrava. It turns Arran is not entirely dominated Zemuregalu, he tries to free his mind from captivity, but there is not very. But he may be experiencing as the horrific atrocities being committed on the orders of Zemuregala. When dialogue ends, the bottles are empty. Go down the hall, a new door, repeat the operation for the collection of fog, enter and see the new "balcony" from which you can spy. The attack on Varrok scheduled as soon as possible in order to win Shield Arrava, so long wanted to have Zemuregalu. (Damn, just something and I had to bribe the maid in the museum! "Well at kraynyak hire pros in the Rogue's den. Vsetki blunt these badguys:). After the movie gives Hartvin teletab in Varrok, should immediately alert the captain of Rovinj.


Part 2: We have a cool artifact that's just how it is included?

Yuzaem pill. Raportuem captain and discuss with him how to read Arrava shield could be used to protect Varroka. So far, he showed no special features, the shield as a shield. However, the captain-weave took him from the museum in the castle. We decided to consult with the preeminent expert on all kinds of forged subjects: the last remaining imkando-dwarves Turgay, who lives on the headland to the south of Port Sarim. In the end, he smiting the Cape, you do not dog pokakala!

Before going to Turgay, go to the bank, skinte Chauci and other military equipment: fights until. Take: teleport closer to the Ice Mountain (glorik for example), picks and shovels, lamp, redberry pie, sextant + chart + watch (and may not necessarily do not know - but there will be the coordinates). Alternatively, you can take the animal reconstructing race. Until the place is within walking distance of Pallu or Draynora, you can use the ring AIQ (it is close).



Turgay not know how the shield Arrava, but advised to visit Camdozaal: a place where once was the Holy Forge imkando-dwarves (Sacred Forge). The local foundry served them something like the Internet: putting back blyurit, they saw the flames "all sorts of useful information". Once imkando lived in an underground city under the Ice Mountain, but they were attacked by barbarians, and during the battle there was a collapse. Almost all imkando died, the city was destroyed and littered with Forge. Turgay gives its coordinates. Slaziyte in Danjon close to the hill and otkolupayte piece blyurita.

Now go to the mountain of ice, we climb to the summit to where Oracle and dig a little to the east of the White Tree. After that, the formed hole yuzaem pick.



Going to her knees through a tunnel, get into the Holy Forge. We see there is a blind Ramarno, talking with him. If you krasnoyagodny pie Ramarno give 1k smiting expo - optional, but nice:). Georgia blyurit the smithy, talking with Ramarno, watch movies. Other friends tell about nepisi Shield Arrava (Tipo our imagination gives information familiar face). In ancient times Varrok saved from the onslaught of zombies are not very Arran. Arran threw Shield in the city and raised the grandson of the founder Varroka, just him and managed to turn his magical powers. Only a blood relative of the founder Varroka capable of it. Here the narrative breaks Zemuregal roughly: "What, spying the small adventurer? Meanwhile, my zombie already storming Varroksky palace!"


Part 3: Genealogical researches under fire

Teleeed in Varrok, the palace did not run! - First we go to the bank. Dress to survive a zombie attack. As investors leave 2 empty seats. You can take the animal. Now run to the palace. Zemmi was right: the castle is literally full of zombies. Its way into the tower to Rovinj, raportuem. Rovin gives us a shield Arrava and advised to apply to Reld to the library to learn about the founder. Makes its way to Reld, he said. Who founded Varrok unknown, but it is known that one of the eight elders of the first settlers. List by Reld was on the table (as on time;) - but all the zombies poraskidali ...



Click on a pair of scrolls near the table (№ 1 in the picture), there are listed elders. Then read the census: a list of the current population Varroka, big book at the wall (№ 2). The idea is necessary to find there the same name, but it seems they are always the same, so here's a list of necessary nepisey:

Roald Remanis, King Varroka
Aeonisig Raispher, King's advisor
Sir Prysin, the first floor of the castle, south-west turret
Haig Halen, curator of the Museum
Horvik Ravitz, blacksmith
Romeo Gontamue, tusuetsya in the center of the fountain
Draul Leptoc, father of Juliet

We speak to each of them, they try on board - nothing happens. But one of them (its for each player) said that he was not really a blood descendant of the elders: his grandfather was an adopted son. But on the other hand, this kinswoman was married in the house Fitzharmon. In turns out that the only census'u Fitsgarmon - Dimintheis, which communicated to the quest Family crest, beyond the fence in the east Varroka, next to Fancy dress shop.



We speak to him, vlyuchaetsya next movie (quest kinorekordsmen)! Diminteys magic power of the Shield wins zombakov, Zemuregal deleted, promising estessno "More to come". We go up the tower to Rovinj for Revard. Voila, the quest is passed!



After the quest: If you talk to peasants in the museum on the second floor, he will give 5 Kudos and lamp 1000 exp.

Threat: It is the continuation of this story: Arrava not going to throw in such a pitiful condition, and Zemuregal promised to return. Captain Rovin hints that will soon be another quest.

defender of varrock wiki, zybek, help, runescape2,runescape3, moparsape, guide,quest,bot,autominer,quest guide, rune hq, rs, tip it, skills